Tariq b8

ut4_tariq_b8 · Map Package
FFA TDM TS CTF BOMB Bot support No source
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Created
February 03 2024
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Traffic overview with quick operational insights.


Last 14 days

ReadMe


Welcome to Tariq. This ancient city has always been a popular destination for foreign tourists, but has recently found itself becoming a hotbed of dissent and rebellion for locals opposed to its authoritarian regime.

Layout & Design:
Leighrex
ntrnsc

Audio & Music:
ntrnsc
SoF2

Textures:
ntrnsc
sock

Models:
Blackrayne
ValkoVer
Delirium
Blake
Leighrex
ntrnsc

Special thanks:
Delirium
Dewar
Cuz
Biddle
Howler
solitary
ulbens
Zmb

+ everyone who has hosted & supported this project and other new maps for our dead game :)

b8:
- Moved a bugged spawn that broke FFA gamemodes.
- Removed broken geometries in Bend.
- Fixed missing/broken textures in Mid.
- Very minor visual tweaks

b7:
- Reworked middle area:
> Closed up the area, removing the large balcony.
> Removed long cross-map sightlines through mid.
> Adjusted tunnel so it doesn't provide straight access to fountain.
> Removed half wall.
> Rotated vendor to properly block the tunnel to pillar from alleys.
- Adjusted TS spawn locations and simplified spawn groupings
- CTF flag positions moved:
> Blue flag is now in front of truck.
> Red flag now sits at the top of overlook.
- CTF spawn areas have two exits for each team.
> Blue team can exit towards the Back Street or at the side of the Loading area.
> Red team can exit out Construction site or at the Voov corner, which now has CTF-specific cover from Double Door/Sneaky.
- TDM and CTF now share the same spawns.
- Added railings to odd elevations throughout map.
- Fixed grenade collision on certain objects.
- Rebuilt terrain around Bend.
- Minor visual improvements.
- More performance optimisations.
- Radio callouts simplified somewhat.
- Enhanced the soundscape.
- Moved Red bombsite.
- Added support for Capture and Hold.

b6:
- Built extra elevated area in Top/Red flag area and widened Deck slightly.
- Made it so most cover from other modes now appears in Team Survivor.
- Reworked the vendor in Mid to block numerous annoying sightlines and tighten engagements around this area.
- Blocked out a number of ratty angles around the Truck and Loading area.
- Optimized brushwork and fixed sloppy construction throughout map.
- Switched off the hard techno music in Alleys (the residents are still partying).
- Updated a few remaining placeholder assets/textures and added some extra environmental details.
- Slight lighting tweaks.

b5:
- Added and improved cover for CTF spawn entrances.
- Moved Blue/bottom CTF spawn area further back.
- Widened Red/top CTF spawn entrance.
- Added another set of boxes in Alleys to enable more options for movement and engagements.
- Blocked vision from Overlook into Backstreet/Back spawn.
- Improved corner clipping in a number of areas.
- Added extra details throughout map.

b4:
- (Probably) Fixed the sound bug that causes the map to crash for many people.
- Fixed a few player clips around doors near Sneaky.
- Renamed certain player radio locations to make them less obtuse. Then added a new, obtuse player radio location.
> Of course, you can make whatever in-game callouts you want. Go nuts!
- Modified certain textures and added some extra details here and there.

b3:
- @ntrnsc has stopped being a chud and learned how hinting works properly. As a result, the skybox is now open again with hopefully minimal changes in performance compared to b2.
- Left some crates below Drop and outside the Red flag, enabling new single walljump entries from Alley to Drop.
- Improved the lighting around Sneaky and Alleys.
- Removed erroneous clip brushes at Tunnel, Honda, Catwalk, and Fountain.
- Replaced ramps in Mid with stairs for extra zoomin'.
- Fixed a few more texture issues.
- 32 spawns for FFA game modes added.
- Bot support added.

b2:
- Many map optimizations! No guarantees, but people running UrT on potatoes, the vanilla client, and public servers with way too many slots should now find the map much more accessible.
- Consequently, it is no longer possible to nade over buildings out of Mid. The buildings behind Honda/Ledges and at Bottom/Pillar each have a skybox above them also.
- Moved CTF spawns to exclusive secluded locations. No spawn doors or sentries.
- CTF flag positions adjusted slightly
- Improved minimap readability and removed minimap text. Call the positions whatever you want!
- Added .arena file

b1:
Apart from the full retexturing and detailing, there are some important gameplay changes from ut4_leighbox012:
- Mid balcony lowered to open up the area significantly
- Area around Top/Red Flag remodelled to allow for more dynamic gameplay in this area.
- Greatly improved corner & edge clipping.
- Lots of glitched boost spots removed - you shouldn't be able to stand on any flags, pipes, beams, windows etc.
- "Fence" callout renamed to "Dark"

Arena file


map "ut4_tariq_b8"

longname "Tariq (v0.8)"

type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"


File structure


29 folders 320 files 8 groups
root files1 files
changelog.txt
env0 folders · 6 files
gtsky_bk.jpg
gtsky_dn.jpg
gtsky_ft.jpg
gtsky_lf.jpg
gtsky_rt.jpg
gtsky_up.jpg
levelshots0 folders · 1 files
ut4_tariq_b8.jpg
maps0 folders · 3 files
ut4_tariq_b8.aas
ut4_tariq_b8.bsp
ut4_tariq_b8.TGA
models11 folders · 25 files
mapobjects
br_boxtruck2
br_boxtruck2-1.jpg
br_boxtruck2-top.jpg
br_reardoor.jpg
br_tailights.jpg
br_tires.jpg
br_dumpsters
br_dumpsters.jpg
br_trash.jpg
br_electricalboxes
br_elecboxes1.jpg
br_elecboxes2.jpg
br_garbagecans
br_cans.jpg
br_honda
br_honda6.jpg
br_hondatire.jpg
br_satdish
br_sat2.jpg
readme.txt
ut-plants
green.jpg
green2.jpg
leaves.jpg
red.jpg
vv_fusebox
vv_fusebox_1.jpg
vv_fusebox_1_b.jpg
vv_fusebox_1_n.tga
vv_fusebox_2.jpg
vv_fusebox_2_n.tga
overgrown / woodenbarrel
side.jpg
top.jpg
scripts0 folders · 2 files
ut4_tariq_b8.arena
ut4_tariq_b8.shader
sound1 folders · 15 files
leighbox
air_conditioner.wav
air_conditioner2.wav
crowd.wav
crowd2.wav
fountain_01.wav
industrialambience.wav
null.wav
puma_vunajan.wav
room_interior01.wav
room_interior02.wav
room_interior03.wav
room_interior04.wav
traffic.wav
underground_cellar2.wav
underground_cellar2_hpf.wav
textures10 folders · 267 files
aadel_pipeline
aircon.tga
aadel_tohunga2
fern.tga
egyptsoc_floor
block07a.jpg
egyptsoc_mat
block01a.jpg
block01b.jpg
block02d.jpg
egyptsoc_trim
064-01c.jpg
064-08b.jpg
128-01pb.jpg
s064-03c.jpg
s064-03d.jpg
egyptsoc_trimd
128-04dr.jpg
leighbox
32_light.jpg
64.bmp
64_balustrade_br.tga
64_balustrade_tl.tga
64_balustrade_tl_old.tga
64_bricktrim1.jpg
64_bricktrim2.jpg
64_ceiling.jpg
64_crane_jib.tga
64_crane_ybeam.tga
64_crane_zbeam.tga
64_grate1.tga
64_grate2.jpg
64_grate3.jpg
64_grate4.tga
64_ground.jpg
64_ground2.jpg
64_lampface.JPG
64_lampface.png
64_lock.jpg
64_prop.jpg
64_sky.jpg
64_trim1.jpg
64_trim2.tga
64_wall.jpg
64_wall2.jpg
128_bars.tga
128_bars2.tga
128_door_old.jpg
128_door_old2.jpg
128_door_old3.jpg
128_door_shop1.jpg
128_flag.jpg
128_flag_back.jpg
128_fluro.jpg
128_grate.jpg
128_grate1.tga
128_grate2.jpg
128_grate3.jpg
128_grate4.jpg
128_hondaplate.jpg
128_lantern.jpg
128_lantern_mask.tga
128_light.jpg
128_railing_blk.tga
128_steeldoor.jpg
128_truckplate.jpg
128_window_clean.jpg
128_window_industrial.jpg
128_window_small.jpg
128_window_small2.jpg
128_wood.jpg
128_wood2.jpg
128_wood2_dark.jpg
256_alleywall_1.jpg
256_alleywall_1_edge1.jpg
256_alleywall_1_edge2.jpg
256_alleywall_1_edge3.jpg
256_alleywall_1_edge4.jpg
256_alleywall_2.jpg
256_alleywall_2_edge1.jpg
256_alleywall_2_edge2.jpg
256_alleywall_2_edge3.jpg
256_alleywall_2_stain.jpg
256_bricks_01.jpg
256_cableguard.jpg
256_clayfloor2_clean.jpg
256_clayfloor_clean.jpg
256_clayfloor_dirty.jpg
256_clayfloor_rockyclean.jpg
256_clayfloor_rockydirty.jpg
256_conc1.jpg
256_conc1_edge.jpg
256_conc1_edge2.jpg
256_conc1_edge3.jpg
256_conc1_edge4.jpg
256_conc2.jpg
256_conc2_edge.jpg
256_conc2_edge2.jpg
256_conc2_edge3.jpg
256_conc2_edge4.jpg
256_conc3_edge.jpg
256_conc4.jpg
256_conc4_edge1.jpg
256_conc4_edge2.jpg
256_conc4_edge3.jpg
256_conc4_edge4.jpg
256_conc4_edge5.jpg
256_conc4_edge6.jpg
256_conc5.jpg
256_conc5_edge1.jpg
256_conc5_edge2.jpg
256_conc5_edge3.jpg
256_conc5_edge4.jpg
256_conc5_edge5.jpg
256_conc6.jpg
256_conc6_edge1.jpg
256_conc6_edge2.jpg
256_conc6_edge3.jpg
256_conc6_edge4.jpg
256_conc6_edge5.jpg
256_conc6_edge6.jpg
256_cork.jpg
256_crate_01.jpg
256_crate_02.jpg
256_crate_03.jpg
256_darkgreenmetal.jpg
256_door_boarded1.jpg
256_door_nice_1.jpg
256_door_nice_2.jpg
256_door_nice_3.jpg
256_door_nice_4.jpg
256_door_nice_5.jpg
256_door_nice_6.jpg
256_door_nice_7.jpg
256_door_old01.jpg
256_door_old2.jpg
256_door_old3.jpg
256_door_old4.jpg
256_door_old5.jpg
256_door_old6.jpg
256_door_old7.jpg
256_door_old8.jpg
256_door_old9.jpg
256_fish.jpg
256_floor_sq_01.jpg
256_floor_sq_01_dirty.jpg
256_floor_sq_01_edge.jpg
256_floor_sq_01_edge1.jpg
256_floor_sq_02.jpg
256_floor_sq_02dirty_clayedge.jpg
256_floor_sq_02_dirty.jpg
256_floor_sq_02_edge.jpg
256_garbage_glass.jpg
256_garbage_pnutz.jpg
256_glass_office.jpg
256_ivyfull.jpg
256_metal_red.jpg
256_stone2_worn.jpg
256_stonewall_1.jpg
256_stonewall_2.jpg
256_stonewall_3.jpg
256_stonewall_4.jpg
256_stonewall_5.jpg
256_tealmetal.jpg
256_window_boarded1.jpg
256_window_boarded2.jpg
256_window_boarded3.jpg
256_window_boarded4.jpg
256_window_boarded5.jpg
256_window_m_1.jpg
256_window_m_2.jpg
256_window_m_2b.jpg
256_window_m_3.jpg
256_window_m_4.jpg
256_window_m_5.jpg
256_window_m_6.jpg
256_window_m_7.jpg
256_window_m_8.jpg
256_window_shut_1.jpg
256_window_shut_2.jpg
256_window_shut_3.jpg
256_wood_panel01.jpg
256_wood_panel02.jpg
512_brick1.jpg
512_brick1_dirty.jpg
512_brick1_edge.jpg
512_brick2.jpg
512_brick2_edge.jpg
512_flag.jpg
512_flag_back.jpg
512_flag_clean.jpg
512_garagedoor.jpg
512_glass2.jpg
512_glass3.jpg
512_goodfish.jpg
512_kashivy.tga
512_kashivy2.tga
512_kashivy3.tga
512_metal2.jpg
512_metal2_edge.jpg
block01a_blue.jpg
cobbletest_01.jpg
cobbletest_02.jpg
cobbletest_03.jpg
cobbletest_04.jpg
cobbletest_05.jpg
decal_graf_01.tga
decal_graf_02.tga
decal_graf_03.tga
decal_graf_04.tga
decal_grime_01.tga
decal_loadarea.tga
decal_noparking.tga
del_aircon.tga
del_aircon_dirty.tga
del_aircon_dirty2.tga
del_fern.tga
easteregg.jpg
flare_flicker.jpg
lb_glassenv_n.tga
lb_glassenv_nw.tga
lb_glassenv_w.tga
ntrclip.jpg
ntrclip_metal.jpg
ntrclip_wood.jpg
ntr_blackglass.tga
ntr_blackglass_env.tga
ntr_blackglass_hex.tga
ntr_blackglass_trans.tga
ntr_brushed_metal.tga
ntr_brushed_metal_darker.tga
ntr_ceiling.jpg
ntr_ele_doors.tga
ntr_ele_panel.tga
ntr_fan_spin.tga
ntr_glass_facade.tga
ntr_glass_facade_env2.tga
ntr_greytile.jpg
ntr_ivy2.tga
ntr_metalpanel_flat.tga
ntr_shutters.tga
ntr_tile_wall2.jpg
redwall2_clean.jpg
redwall2_edge1.jpg
redwall2_edge2.jpg
redwall_clean.jpg
redwall_clean_pat1.jpg
redwall_dirty.jpg
redwall_edge1.jpg
redwall_edge2.jpg
zzzpool3d_3e.jpg
zzzpool3d_5e.jpg
liquids
pool3d_3e.jpg
pool3d_5e.jpg
ntrnsc
waterfall3.tga
ntr_kashdoor
ntr_kashdoor_metal01.jpg
ntr_kashdoor_metal02.jpg
ntr_kashdoor_stone01.jpg
ntr_kashdoor_stone02.jpg
ntr_kashdoor_stone03.jpg
ntr_kashdoor_stone04.jpg
ntr_kashdoor_wood01.jpg
ntr_kashdoor_wood02.jpg
ntr_kashdoor_wood03.jpg
ntr_kashdoor_wood04.jpg
ntr_kashdoor_wood05.jpg
ntr_kashdoor_wood06.jpg
ntr_kashdoor_wood07.jpg
ntr_kashdoor_wood08.jpg
ntr_kashdoor_wood09.jpg
ntr_kashdoor_wood10.jpg
ntr_kashdoor_wood11.jpg
ntr_kashdoor_wood12.jpg
ntr_kashdoor_wood13.jpg
root files
1 files
  • changelog.txt
env
0 folders · 6 files
  • gtsky_bk.jpg
  • gtsky_dn.jpg
  • gtsky_ft.jpg
  • gtsky_lf.jpg
  • gtsky_rt.jpg
  • gtsky_up.jpg
levelshots
0 folders · 1 files
  • ut4_tariq_b8.jpg
maps
0 folders · 3 files
  • ut4_tariq_b8.aas
  • ut4_tariq_b8.bsp
  • ut4_tariq_b8.TGA
models
11 folders · 25 files
  • mapobjects/
  • br_boxtruck2/
  • br_dumpsters/
  • br_electricalboxes/
  • br_garbagecans/
  • br_honda/
+30 more
scripts
0 folders · 2 files
  • ut4_tariq_b8.arena
  • ut4_tariq_b8.shader
sound
1 folders · 15 files
  • leighbox/
  • air_conditioner.wav
  • air_conditioner2.wav
  • crowd.wav
  • crowd2.wav
  • fountain_01.wav
+10 more
textures
10 folders · 267 files
  • aadel_pipeline/
  • aadel_tohunga2/
  • egyptsoc_floor/
  • egyptsoc_mat/
  • egyptsoc_trim/
  • egyptsoc_trimd/
+271 more

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