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ut4_deathrun_shadow_v6.pk3

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================================================================================ * Urban Terror Level * -------------------------------------------------------------------------------- Title : Deathrun Shadow Filename : ut4_deathrun_shadow_v5.pk3 Author : [SnP]J.English Date : 23/12/2012 (DD/MM/YYYY) E-mail address : [email protected] Homepage URL : http://www.snpclan.com -------------------------------------------------------------------------------- * Level Description * -------------------------------------------------------------------------------- This map is designed for use in the Deathrun game type. This map is night themed and is darker than the usual deathrun map. This consists of various original traps to test your skills as a deathrun runner. Includes new type of map design and armory. Red team: Aim is to run the deathrun course to the end without dying (or at least as little as possible). Once completed you may select your weapon then continue out into the blue area and kill all the blue team as many times as server allows. Blue: Aim is to press all the buttons that activate the traps to kill the red team. Be wise in your timing of activating traps because you only have so many! ------------------------------------------------------------------------------- Single Player : Includes ONE FFA spawn point. Gamemodes : Team Survivor, Team Deathmatch Suggested player load : 8-18 New Textures : No New Sounds : No New Models : Funstuff -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- PC used for construction and compile: OS - Microsoft Windows 7 Home Premium 64-bit CPU - Six-Core Fx-6100 @ 3.3 GHz RAM - 8 GB DDR3 GPU - Nvidia GTX 550 Ti 1GB Tools Used: GTK Radiant 1.5 q3map2 $Nulls Particle Studio 2 New Version: V2= Released new version next day after first release to fix a few obvious bugs. V3= Released for missing textures issue and fix HE/Smoke grenade ammunition as priorily came with none due to not noticing :) V4= Released to fix issues of non killing traps, bugs of see-thru traps, general trap fixes/changes, added more blocks for blue team to take cover behind. V5= Simply fixing many minor issues to the map including rare places where people get stuck. Added medkit to blue armory, rasied the fire trap, altered speeds of 2 traps and general fix up. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- - Google Images :P - I created some of the images as well. - Particle Studio 2 for my steam, sparks and fire. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. This map MAY NOT be sold, or in any other way turn into profit for any other person than the author. This map MAY be distributed on any media as long as this media is distributed freely without anyone having to pay for it. This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not to be used, replicated or edited for any other Mod, Total Conversion, Game or Game Engine.