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ut4_army2_gbots.pk3

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{ map "ut4_army2" longname "Army II" type "ut_ctf ut_ffa ut_team ut_survivor" }
ut4_army2 ===================================== Game : Urban Terror Map name : Army2 Version : Final Date : 2009-07-28 Gamemode tested : FFA TDM CTF Other gamemode : TS should be ok but Follow the leader, Capture and hold and Bomb mode are not supported on purpose (map not designed/playable for these gamemodes) Map file : ut4_army2.bsp Author : Sleepingguy Email : [email protected] English speaking: still poor ! Time to make : about 180 hours Time to build : 10mn Copyright taken from casa map copyright description. I guess this is ok :-) ======================================================================== * COPYRIGHT / PERMISSIONS * ------------------------------------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. This map MAY NOT be sold, or in any other way turn into profit for any other person than the author. This map MAY be distributed on any media as long as this media is distributed freely without anyone having to pay for it and this text file is included. This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not to be used, replicated or edited for any other Mod, Total Conversion, Game or Game Engine. ======================================================================== Desc & Features: ------------------------------------------------------------------------ Army2 is supposed to be a army training area/camp at night. I have work a lot on light shaders and light effects. It should supported FFA, TDM, TS, and CTF nicely. The map size is near the size of ut_army for those who know it. The size of this old map and the open aspect of it were something interesting me. So i decided to made an army map for ut4. ut4_army2 is not at all a duplicate of ut_army. All the things here have been done 1 by 1 by myself (see detail below) and with a cup of coffee next to me. I wanted a map in the night with nice light effects, an opened map not big. The map looks like different in FFA than in team game modes. In FFA 2 teleports on the sides send you on opposite hangar roof. In team gamemode only 1 teleport in the middle send you on the same roof depending from which side you enter it. All the terrain is alphashadowed.(technic to join smoothly severals tectures). The sky use skybox technic. Have a look at it, watch the night sky, the moon, the flare and most of all have fun ! SG Notes: I did make a version of this map with a sky with blicking stars, but god the FPS where droping by 30% at least... so no blicking stars.... ======================================================================== Credits: ------------------------------------------------------------------------ All the models objects are from: - Black Rayne Studio: http://www.blackrayne.net Warning: do not used the models from my pk3. I have readapted the textures of the models to fit my needs or to debug. Go on blackrayne web site to get the orinals one. - STECKI - [email protected] (the teleport models) All the textures used here are: - made by me - derived from free public textures ou even pictures - from the main UT4 pk3 maps. All the shaders used here are: - mainly mine - some of them derived from my own previous map ut4_island_final, which was using sfx shaders and others included in UT4 pk3 file. Notes: - the moon image is complety mine. I mean I am also an amater astronomer and I made this nice picture with a addition of 4 pictures taken with my telecope. To be used only as long as the work is recognized as original artwork by SleepingGuy: [email protected] Excepts these: Textures: ========= - Beton96a.tga texture taken from Remedy Entertainment Ltd in max_concrete.zip file: It is ok according to the licence agrement: The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process. (C)1998-2001 Remedy Entertainment Ltd. - sglightstreetbeam.tga This is a texture based on beam.jpg from sfx directory in UT4 pk3. I changed it because beam.jpg is not well raccordable. So i made it raccordable with GIMP and removed some color artefact with neatimage..... - terrainsand1_512_alpha100.tga is a texture I made from a public picture and a tecture inside UT$. But believe me i do not remember the original name and from which directory i took it from.... I have made this texture for island map and renamed it....... Shaders: - Light strobe effects understood from shaders needed for the relport model (BY STECKI - [email protected])