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Flaw by quak (aka PsyDuck) Thanks to Ulbens, Shird, c0ffee and rabbit for help with testing Change Logs: General Things: B1: - Some changes to textures: skyboxes, tiled floors, underwater floor - Return Tp's after end - Secret jump added - 2 Secret ducks added!!! (In 1 secret room) Sticky Walls: B1: - 6 New jumps (Wall slide jumps) - J11(Old 9) Reworked & Rebalanced - J24(last jump) End reworked to wall slide - Timer moved before J0 - General balance fixes quak Bounce: B1: - J15 rebalanced - J13 fixed A2(Flaw): - J4 moved to j9, and recolord platforms - Fixed timer glitch - Added flares to end of jumps - Minor platform adjustments to make some things less anoying - j14 slight harder (Anti crouch on last plat) - J3 more forgiving for no pre - j13 first ob plat made consistent - Sound on last jump leet quak Doors: B1: - 2 New jumps added - J7(Old 5) Oj's fixed Extra: B1: - J4 Oj's fixed & balanced Entity Reductions Done: Merges of TP's: All QB All Extra All Door sticky0 Settings: - Sun [Sky] q3map_sunExt 1 0.9 0.7 150 65 69 3 16 q3map_skylight 180 3 Worldspawn: Ambinet 15 _lightmapscale 2 _blocksize 1024 1024 0 TODOs: General: Spawn: quak Bounce: Sticky Walls: quak Doors: Extra: Secret: