For the first, Thank You for Playing my Level. !!!
Right now it's beta and I would be happy if you report
errors or propositions to
[email protected]
Or visit my Homepage and use the Guestbook. www.geometriex.de
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* Urban Terror Level *
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Title : [MultiCulti]
Filename : [ut_multi]
Author : [Christoph Drozdzok - mavERick ]
Date : [2002/03/17]
E-mail address : [
[email protected]]
Homepage URL : [www.geometriex.de]
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* Level Description *
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This will be a commercial work
client : Multicolor
url : www.multicolor.de
person : Arne Herbst
contact :
[email protected]
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Single Player : [No]
Gamemodes : Maybe Beta
Suggested player load : [6 up to 20]
New Textures : [Yes]
New Sounds : [Yes]
New Models : [Yes]
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* Construction *
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Map Base : [New Map]
Prefabs used : [none]
Mapobjects used : [Models from SnakeEye
[email protected]]
Editor used : [q3radiant]
Other utilities used : [2D Paint Programm]
Known Bugs : [Beta]
Compile machine : [CPU 1600+ AMD, 256MB DDR]
BSP time : [16sek]
VIS time : [42sek]
RAD time : [715sek]
Total Brushes : [Beta]
DM spawns : [16]
TP spawns : [16]
CAH capturepoints : [none]
Locations : [none]
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* OTHER LEVELS BY THE AUTHOR *
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: PA1 & PA4 for PainArena the Futurecrew Mod (www.painarena.com)
: Own Project ut_carworkshop aviable at www.geometriex.de
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* CREDITS *
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[All peopels behind ID Software & all behind Urban Terror (SID)]
My Modeler SnakeEye for Help and Support, danke Sven :)
Ich habe noch andere Texturen als meine Benutzt, leider weiss ich nicht vom wen die sind.
Sorry and Thanx
================================================================================
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and
is not to be used, replicated or edited for any other Mod, Total Conversion,
Game or Game Engine.
All rights reserved (c) 2002 by: Christoph Drozdzok >---mavERick---<
Small info, i build the Level within 4 weeks, i spent not much time
in painting Textures i have improved my build technicques and Model Painting.
My Next Project "ZEW" , "pad_hut" and "pad_dinning car" will come up with new
selfmade Textures.