This beta is basically unchanged from the original apart from the addition of bomb mode support and a few cosmetic tweaks. I'm aware of a few other things that need fixing, some of which I've listed below, but at this stage I'm mainly interested in feedback WRT gameplay in bomb mode, although I'd also like to know if you think wave respawn makes it more or less difficult to cap in CTF (with double non-wave g_respawndelay).
STUFF TO DO
-Fix texture alignment of grass by memorial (and make it a bit more contoured)
-Lighten trees by side of embassy (and redo texture)
-Redecorate office
-Replace ambushing cops/militia with models
-Update minimap to include changes (and possibly interiors)
-Remap some textures in vertex mode
-Redo lighting and fix some light bleeding & jaggies
-Tweak hints
-Improve look of eastern bombsite
-Edit location tags
-Write a proper readme with full credits
-Improve cliff?
-Different vehicles?
-Replace decal windows with shiny ones?
-Add CTF spawnrooms?
BETA 02
-Added bomb mode support
-Made it easier to climb out of the water
-Replaced some bushes with models
-Replaced some vehicles
-Added a few details: new sofas, photocopier, camera, ashtray etc
-Added some phong shading
-Fixed a couple of overlapping brushes (ta Drag)
-Edited some shaders
-Added some missing textures to pk3
Arena file
map "ut_golgotha2beta02"
longname "Golgotha2beta02"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"