Afterhours

ut_afterhours · Map Package
FFA TDM TS FTL CNH CTF Bot support No source
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Size
9.21 MB
Created
November 29 2001
Author
Dragonne{TRIAD}
Version
Not specified

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ReadMe




Title : After Hours in the Mall
Map Filename : ut_afterhours
Filename : ut_afterhours.pk3
Release Date : 11/10/2001
Author : Dragonne{TRIAD}
Email Address : ********@*********.net
Homepage : http://www.clantriad.net
Urban Terror Homepage : http://www.urbanterror.net

Description : This is an idea I had kicking around for a while but I was too busy with my county jail
style map to get to it. Then along came the Urban Terror Mapping Contest. Aside went
the other map and I got to work on this one. The brush work is clean, but I'd like to
tweak the FPS when standing in the main court area. Overall I'm pretty happy with it
considering the amount of time I had to do it in.

Additional Credits to :
id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
The {TRIAD} DevTeam: For support and inspiration.
Various Clan {TRIAD} and Clan [TTSOM] members: For playtesting and creative input.
John "Ronin{TRIAD}" Fisher: For making the soda machine, theater seats, and the sink models,
even with me up your a$$ about them for 2 weeks. You da shiznit JF. )
Todd Gantzler: For the .md3 paks, multiplant and multiplant2.
QkennyQ: For the qkq_beer model and the qkq_cigs models.
GrimReaper: For the DefCon Tree models.
cisum1 from the UT Forums: For solving my last minute CTF spawn issue. Whew, thanks man! :)
necros: For the skybox - nc-cityn3
Whomever made the public domain music file I found on the net and used for the muzak.
QueenBee{TRIAD}: For being my wife and putting up with me (or in this case without me) while
I made this map under a deadline. I love you.

Info about the Authors : I'm a typical Online Gaming Addict, NT/Win2k Systems Admin in Real Life™, Picky and a bit
Anal about things sometimes. I'm a perfectionist. I wish I could make better textures. :(

My Other Q3A Levels : PowerStation, SkyKeeps, Washout Sewers, McKinley Resurrection, Foreshadows CTF, others.



Installation : Extract the .zip file to your q3ut2 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name : ut_afterhours
New Textures : lots
New Sounds : the popping popcorn and the muzak
New Music Track : Not really, unless you count the muzak


* Play Information *

Bot Support : Yeppers, but they are predictable in team modes
Deathmatch : Sure, bots are best in this mode
Follow The Leader : I guess so
Team Survivor : Sweet
Capture The Flag : Absolutely, I designed the map with CTF in mind
Capture and Hold : It supports it, but I don't play it so it's untested.


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.1TA
Other Prog(s) used : PSP 6.0 for texture and image editing.
Known Bugs : Bots hate UT rotating doors that are forced in a direction, otherwise none
Build Time : about 2 months on and off (mostly on)
Build Machine : PIII 700 (O/C'd to 933), 256MB
Compile machine : PIII 700 (O/C'd to 933), 256MB
Final Compile time : 3 hours, 45 minutes (3:30 for just the light stage)


* Map/Creative Notes *

I took a few hints from a local mall. Otherwise, it's all from my head. I wish the Q3 engine could do better with more
polys. :(
The layout of the map may seem like there are unused parts. That may be true in the gametype you are playing, but I set it
up so that different gametypes will utilize different parts of the map and mix up the gameplay as you change gametypes.
Have fun and enjoy the map. )


* Other Info *

I have an extremely busy life between my wife, my job, running Clan {TRIAD}, upkeep of the clan's webpage, and
playing these games online. Somehow I still find time to do this time consuming creative map making stuff.
Ya know, someone could pay me to do these things in my spare time. (Please?)


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
ME the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut_afterhours"

longname "After Hours in the Mall"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"


File structure


21 folders 174 files 8 groups
root files1 files
ut_afterhours.txt
env1 folders · 7 files
nc-cityn3
city.txt
cityn3_bk.TGA
cityn3_dn.TGA
cityn3_ft.TGA
cityn3_lf.TGA
cityn3_rt.TGA
cityn3_up.TGA
levelshots0 folders · 1 files
ut_afterhours.tga
maps0 folders · 2 files
ut_afterhours.aas
ut_afterhours.bsp
models9 folders · 18 files
mapobjects
GR_trees
nadel.tga
stamm.jpg
tree2.tga
tree3.tga
tree4.tga
tree6.tga
multiplant
bannanaleaf.tga
batleaf.tga
fern.tga
invisible.tga
palm3
palmbark.tga
qkq_beer
bud.jpg
canbottom.jpg
cantop.jpg
qkq_cigs
marlboro.tga
seats
seats.tga
sink
sink.tga
sodamach
sodamachd.tga
scripts0 folders · 6 files
GRtrees.shader
nc-cityn3.shader
palms.shader
palmtree.shader
ut_afterhours.arena
ut_afterhours.shader
sound1 folders · 2 files
ut_afterhours
muzak.wav
popcorn.wav
textures3 folders · 137 files
nc-cityn3
nc-cityn3.tga
ut_afterhours
bar_sign.tga
bar_wall.jpg
bar_wall_l.tga
bar_wall_r.tga
bb_sign.tga
bkworm_sign.tga
black.jpg
black_shine.jpg
blk_door_l.tga
blk_door_r.tga
boxside.jpg
browntile.tga
browntile_sm.tga
browntile_sm_dirty.tga
brown_rug.jpg
bumper-fr.jpg
bumper-sd.jpg
cf_sign.tga
cf_wall_l.jpg
cf_wall_r.jpg
cf_wood.tga
comp_sign.tga
comp_wall.jpg
cop_sign.tga
co_sign.tga
cs_sign.tga
cupside.jpg
curtain.tga
darkfx.jpg
deli_door_l.jpg
deli_door_r.jpg
deli_sign.tga
deli_wall.jpg
deli_wall_l.tga
deli_wall_r.tga
desk-left_black.jpg
desk-rght_black.jpg
dirt1.tga
dirt_wall.jpg
elev_left.jpg
elev_right.jpg
exit_only.jpg
exit_sign.tga
exit_sign_l.tga
exit_sign_r.tga
fiesta-door.jpg
floortile1.jpg
frutthngs_sign.tga
glassfx.tga
gold.jpg
gun_wall.tga
ic_wall.jpg
it_sign.tga
it_wall.tga
kdhome_sign.tga
kdkids_sign.tga
kdn_sign.tga
lb_sign.tga
mall_door_const_in.jpg
mall_door_const_out.tga
mall_wall_const.tga
mall_wall_const_b.tga
mall_wall_const_s.tga
mens.tga
metal_door.tga
metal_plate.tga
microwave.tga
movieboard1.tga
movieboard2.tga
movieboard3.tga
ns1.jpg
ns2.jpg
ns3.jpg
paneldr_l.jpg
paneldr_r.jpg
pnp_sign.tga
popcorn.tga
popcorn_flow.tga
popcorn_flow2.tga
popcorn_sign.tga
price_board.tga
pr_sign.tga
rewood-door-bk.jpg
rewood-door-fr.jpg
security-gate.tga
security-track.jpg
security_gate.tga
shine_env.jpg
sign_center-arrow.tga
sign_center-welcome.tga
sign_docks-arrow.tga
sign_fdct-arrow.tga
sign_fdct-welcome.tga
sign_kd-arrow.tga
sign_kd-welcome.tga
sign_secure-arrow.tga
silver.jpg
sn_canvas1.jpg
speaker_front.jpg
stall_door.tga
stall_wall.tga
tan.jpg
theatersign.tga
theater_carpet.tga
theater_s1.jpg
theater_s2.jpg
theater_s3.jpg
theater_wall.tga
tm-sign.tga
tm-wall-l.tga
tm-wall-r.tga
tm-wall.tga
truefence.tga
ttc_sign.tga
tt_sign_l.tga
tt_sign_r.tga
u-r-here_base.tga
u-r-here_center.tga
u-r-here_dock.tga
u-r-here_food.tga
u-r-here_kd.tga
u-r-here_theater.tga
velvet_rope.jpg
wall_pattern.jpg
wave_wall.jpg
white.jpg
whitetile.jpg
womens.tga
wooddoor.tga
woodfloor-dk.jpg
woodfloor.jpg
woodfloor_dmg.jpg
woodfloor_narrow.jpg
woodpaneling.jpg
ww-door-02rev.jpg
ut_lockup
black_leather.jpg
root files
1 files
  • ut_afterhours.txt
env
1 folders · 7 files
  • nc-cityn3/
  • city.txt
  • cityn3_bk.TGA
  • cityn3_dn.TGA
  • cityn3_ft.TGA
  • cityn3_lf.TGA
+2 more
levelshots
0 folders · 1 files
  • ut_afterhours.tga
maps
0 folders · 2 files
  • ut_afterhours.aas
  • ut_afterhours.bsp
models
9 folders · 18 files
  • mapobjects/
  • GR_trees/
  • multiplant/
  • palm3/
  • qkq_beer/
  • qkq_cigs/
+21 more
scripts
0 folders · 6 files
  • GRtrees.shader
  • nc-cityn3.shader
  • palms.shader
  • palmtree.shader
  • ut_afterhours.arena
  • ut_afterhours.shader
sound
1 folders · 2 files
  • ut_afterhours/
  • muzak.wav
  • popcorn.wav
textures
3 folders · 137 files
  • nc-cityn3/
  • ut_afterhours/
  • ut_lockup/
  • nc-cityn3.tga
  • bar_sign.tga
  • bar_wall.jpg
+134 more

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