Zzz a2

ut4_zzz_a2 · Map Package
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ut4_zzz_a2
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Download12.47 MB
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12.47 MB
Created
July 02 2012
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ReadMe


Open ReadMetext file

* Urban Terror Level *
--------------------------------------------------------------------------------
Title : SkipJumps
Filename : ut4_skipjumps_b2
Author : LiNeSsA (N00b Clan)
Date : October, 2009
E-mail address : ***********@*******.com
Homepage URL :


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is my first jump map, it was build for Average Jumpers and for me to learn the Editor Commands and shader and texture making.


--------------------------------------------------------------------------------
Bot Support : No ( irelevante, this is a Jump map)
Gamemodes : FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF
Suggested player load : 1-5

New Textures : Yes
New Sounds : no


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : ut4_skipjumps_b2.bsp
Prefabs used : None
Mapobjects used : None
Editor used : GTKRadiant 1.5.0


--------------------------------------------------------------------------------
* Map History *
---------------------------------------------------

This map have been change a lot of times until this first release.
So i'll talk about each version of the map for you get an idea of the changes
that have been made since i did the first brush.

ut4_skipjumps_beta: The first version of the map and the reason of the name. With
only 2 jumps and no starting room, no water or textures. In this time i didnt know
anything about jump distances and room sizes and when i did the first bsp file and
try it i did realise that the jumps that i have build were too small to play on and
you could just cross the platforms as they was a normal floor.

ut4_skipjumps_beta1: Jumps resized and with some textures (ugly textures) i did 10
jumps and learn how to place triggers.

ut4_skipjumps_b1: The turning point of this map building, in this version i did my
first textures and learn how to build a shader (water, icy and no damage, now the
player dont die when fall or jump where is not supost to...), so i start to design
the jump rooms, spawn and tunnels, in this version i've build all the 25 jumps of
the map, the final room, "regards room" and 3 secret places, noob clan room, death
and nwo clan room and linessa's room. Basicly the hard work were done almost in this
try.

ut4_skipjumps_b2: the first release version, in this version i just put some logo's, put some details here and there, sounds.

In the next version i'll probably focus in put some lights on the map, cuz i already realised that a map without his own light atmosfere is not a "cool" map xD


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------


Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


map "ut4_shadowjumps_b1"

longname "Shadow Jumps"

type "ut_ffa ut_team"


File structure


Browse package structure13 folders · 113 files
13 folders 113 files 6 groups
root files2 files
env
ut4_zZz_a1.txt
levelshots0 folders · 1 files
ut4_zzz_a2.tga
maps0 folders · 2 files
ut4_zzz_a2.bsp
ut4_zzz_a2.TGA
scripts0 folders · 5 files
common.shader
shaderlist.txt
ut4_zZz_a2.arena
zzzjumps.shader
zzzjumps2.shader
sounds1 folders · 4 files
zzzsound
desolate.wav
door.wav
q3a_noobwarp.wav
welcome2.wav
textures7 folders · 99 files
common
areaportal.tga
botclip.tga
caulk.tga
clip.tga
clusterportal.tga
cushion.tga
donotenter.tga
full_clip.tga
hint.tga
lightgrid.tga
metalclip.tga
missileclip.tga
nodraw.tga
nodrawnonsolid.tga
nodrop.tga
nolightmap.tga
notex.tga
origin.tga
qer_mirror.tga
qer_portal.tga
shadernotex.tga
slick.tga
terrain.tga
trigger.tga
weapclip.tga
white.tga
dteach
oldblackmarble.jpg
oldmarble.jpg
filth
trak_rustywarning1.jpg
trak_rustywarning2.jpg
trak_rustywarning_lite.jpg
trak_tile_g.jpg
trak_trim5.jpg
trak_trim23.jpg
trak_trimplain_warning_y.jpg
trak3
gpl.txt
trak3-readme.txt
trak3_base1c.tga
trak3_base1d.tga
trak3_block1a.tga
trak3_blocks1a.tga
trak3_panel4a.tga
trak3_panel4b.tga
trak3_plate1.tga
trak3_pores1a.tga
trak3_poresb.tga
trak3_supp1a.tga
trak3_supp1b.tga
trak3_supp1e.tga
trak3_supp1f.tga
trak3_supp1g.tga
trak3_supp1h.tga
trak3_supp1i.tga
trak3_supp1j.tga
trak3_supp1k.tga
trak3_supp1l.tga
trak3_tile1a.tga
trak3_tile1c.tga
trak3_trim5a.tga
trak3_trim6b.tga
trak3_trim6c.tga
trak3_trim6d.tga
trak3_trim7a.tga
trak3_trim7d.tga
trak3_trim7e.tga
trak4
trak4_brick2a.tga
trak4_paint_red.tga
zzzjumps
agua.jpg
blackwall.tga
blueglass.jpg
cement_3.tga
fence_chainlink.tga
fence_stockade.tga
greenglass.jpg
linessa2.jpg
linessapinklogo.jpg
portugal.jpg
redglass.jpg
urtjumperslogo.jpg
zzzjumps2
akali.tga
arrow.tga
baselight.tga
baselight_blend.tga
cv b.pset
ftimet.tga
kennen.tga
light1.tga
lightbase.tga
lightbasered_blend.tga
linessalogo.tga
mirr_reflet.tga
nocturne.tga
redbeam.tga
redglass.tga
urtlogo.tga
water.tga
water_ref.tga
whiteglass.jpg
zzzlogo.tga
root files
2 files
  • env
  • ut4_zZz_a1.txt
levelshots
0 folders · 1 files
  • ut4_zzz_a2.tga
maps
0 folders · 2 files
  • ut4_zzz_a2.bsp
  • ut4_zzz_a2.TGA
scripts
0 folders · 5 files
  • common.shader
  • shaderlist.txt
  • ut4_zZz_a2.arena
  • zzzjumps.shader
  • zzzjumps2.shader
sounds
1 folders · 4 files
  • zzzsound/
  • desolate.wav
  • door.wav
  • q3a_noobwarp.wav
  • welcome2.wav
textures
7 folders · 99 files
  • common/
  • dteach/
  • filth/
  • trak3/
  • trak4/
  • zzzjumps/
+100 more

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