ut4_showdown_b1

ut4_showdown_b1
 Download ut4_showdown_b1

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10.23 MB

Last Modified

August 03 2010 03:39:04

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ReadMe


Ut4_showdown_b1
-By SoD Aka DisasterCasterLOL


you can contact me on irc, gamesurge #icu

--------------------------------------------------------------------------------

special thanks to
Blackrayne http://www.blackrayne.net/
Delirium
NRGizer

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this map was for the june 2009 mapping contest. (revised version)

supports all gametypes

its homorific




HUMAMAMALALALLA



* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".

File structure


scripts
    ↳ sod3.shader
levelshots
    ↳ ut4_showdown_b1.tga
env
    ↳ sod
    ↳ sod/spl_bk.tga
    ↳ sod/spl_ft.tga
    ↳ sod/spl_rt.tga
    ↳ sod/spl_up.tga
    ↳ sod/spl_lf.tga
    ↳ sod/spl_dn.tga
maps
    ↳ ut4_showdown_b1.tga
    ↳ ut4_showdown_b1.bsp
models
    ↳ mapobjects
    ↳ mapobjects/br_lighting1
    ↳ mapobjects/br_lighting1/br_gothiclamp2.tga
    ↳ mapobjects/br_lighting1/br_chandelier.jpg
    ↳ mapobjects/br_lighting1/br_gothiclamp1.jpg
    ↳ mapobjects/br_lighting1/br_streetlight2.jpg
    ↳ mapobjects/br_train
    ↳ mapobjects/br_train/br_under.jpg
    ↳ mapobjects/br_train/br_back2.jpg
    ↳ mapobjects/br_train/br_tred.jpg
    ↳ mapobjects/br_train/br_light2.jpg
    ↳ mapobjects/br_train/br_back.jpg
    ↳ mapobjects/br_train/br_light1.jpg
    ↳ mapobjects/br_train/br_front1.jpg
    ↳ mapobjects/br_prague1
    ↳ mapobjects/br_prague1/br_light2.tga
    ↳ mapobjects/br_prague1/br_crystals.tga
    ↳ mapobjects/br_prague1/br_light2.jpg
    ↳ mapobjects/br_prague1/br_light1.jpg
    ↳ mapobjects/br_prague1/br_book2.jpg
    ↳ mapobjects/br_prague1/br_bell.jpg
    ↳ mapobjects/br_oldphone
    ↳ mapobjects/br_oldphone/br_phones.jpg
    ↳ mapobjects/br_boxcar
    ↳ mapobjects/br_boxcar/br_under.jpg
    ↳ mapobjects/br_boxcar/br_boxcar4.jpg
    ↳ mapobjects/br_boxcar/br_tred.jpg
    ↳ mapobjects/br_boxcar/br_boxcar3.jpg
    ↳ mapobjects/br_boxcar/br_boxcar1.jpg
    ↳ mapobjects/br_boxcar/br_boxcar2.jpg
    ↳ mapobjects/br_mics
    ↳ mapobjects/br_mics/br_mics.jpg
    ↳ mapobjects/br_table
    ↳ mapobjects/br_table/br_table4.jpg
    ↳ mapobjects/br_table/br_table5.jpg
    ↳ mapobjects/br_statues
    ↳ mapobjects/br_statues/br_horse.jpg
    ↳ mapobjects/br_statues/br_venus1.jpg
    ↳ mapobjects/br_statues/br_venus2.jpg
    ↳ mapobjects/br_statues/br_bull.jpg
    ↳ mapobjects/br_cashregister
    ↳ mapobjects/br_cashregister/br_cashregister.jpg
/readme.txt
textures
    ↳ sod
    ↳ sod/icu_red.jpg
    ↳ sod/thumbsup_red.jpg
    ↳ sod/icuflag_red.jpg
    ↳ sod/smiley_red.jpg
    ↳ sod/fu_poo_memorial.jpg
    ↳ sod/run_red.jpg
    ↳ sod/thumbsup_blue.jpg
    ↳ sod/smiley_blue.jpg
    ↳ sod/dallas1.jpg
    ↳ sod/black.jpg
    ↳ sod/baseflagblue.jpg
    ↳ sod/baseflagred.jpg
    ↳ sod/icuflag_blue.jpg
    ↳ sod/run_blue.jpg
    ↳ sod/walkwood.jpg
    ↳ sod/icu_blue.jpg
    ↳ glass
    ↳ glass/chrome.tga