Pgrounds2

ut4_pgrounds2 · Map Package
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11.71 MB
Created
January 03 2009
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Title : Proving Grounds2: Sands for UT4
Map Filenames : ut4_pgrounds2
Filename : ut4_pgrounds2.pk3
Release Date : 1/2009
Author : Dragonne{TRIAD}
Email Address : ********@*********.net
Urban Terror Homepage : http://www.urbanterror.net

Description : I have been messing with the idea of making PG2 a terrain map for a long time. Every time
I made a new terrain, it jsut didn't seem to work out the way I wanted it to. It didn't have
the hallmarks of Proving Grounds: Gameplay, speed, and strategy with a very simple visual aspect.
I was talking with BladeKiller about how people keep asking for Sands to come back, but rebuilding
it from scratch is close enough to impossible that no one will ever do it. Then I realized, even though
sands was so huge, it had a solid layout... if only it were a LOT smaller. So, I used the base layout
from Sands, put it in a box double the size of the original PG and ran it.

Ladies and Gentlemen... We have a winner. Proving Grounds2: Sands

Additional Credits to :
id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
The {TRIAD} DevTeam: For support and inspiration.
Various Clan {TRIAD} members: For playtesting and creative input.
QueenBee{TRIAD}: For being my wife and putting up with me (or while mapping, without me)
The public beta testers.
Thanks to RabidCow for some models (BK tossed them over hehe)
...and finally to BladeKiller for her inspiration on this project, and through the years.

Info about the Author : I'm a typical Online Gaming Addict, NT/Win2k Systems Admin in Real Life™, Picky and a bit
Anal about things sometimes. I'm a perfectionist. I wish I could make better textures. :(
I was previously the Lead Level Designer for Silicon Ice Development/Frozen Sand.

My Other Q3UT Levels : Proving Grounds, Drug Lord: Airstrip, Drug Lord2: Harambique,
Drug Lord3: Counterattack, Filtration, Offshore, others



Installation : Extract the .zip file to your q3ut3 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work. DO NOT extract the .pk3 file.


* PK3 File Information *

Map(.bsp) Name : ut4_pgrounds2
New Textures : some here and there
New Sounds : nope
New Music Track : nope


* Play Information *

Bot Support : Do they even work in UT4?
Deathmatch : Sure
Follow The Leader : No
Team Deathmatch : Yup
Team Survivor : You betcha
Capture The Flag : Absolutely! GAME ON!!!
Capture and Hold : No


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant
Other Prog(s) used : FS_q3map2_ZERO_4 for compiling, PSP 6.0 for texture and image editing.
Known Bugs : you tell me
Build Time : about 48 hours total
Build Machine : P4 3.4Ghz, 1.5GB ram
Compile machine : P4 3.4Ghz, 1.5GB ram
Final Compile time : 30 minutes


* Map/Creative Notes *

See Description.

* Other Info *

I have an extremely busy life between my wife, my job, running Clan {TRIAD}, upkeep of the clan's webpage, and
playing these games online. Somehow I still find time to do this time consuming creative map making stuff.
Ya know, someone could pay me to do these things in my spare time. (Please?) )
*** PLEASE DON'T ASK ME TO MAKE YOUR LEVEL *** I'm way too busy to work on projects besides my own.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
ME the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as it is done in it's
ORIGINAL FORM (exactly as I released it along with the other levels
that were in the .zip and all teh .txt files included).

You may NOT distribute this level/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut4_pgrounds2"

longname "Proving Grounds2: Sands"

type "ut_ffa ut_team ut_survivor ut_ctf"


File structure


Browse package structure20 folders · 91 files
20 folders 91 files 7 groups
root files1 files
ut4_pgrounds2.txt
levelshots0 folders · 1 files
ut4_pgrounds2.tga
maps0 folders · 4 files
pg2s_terrain.pcx
ut4_pgrounds2.bsp
ut4_pgrounds2.rad
ut4_pgrounds2.TGA
models6 folders · 13 files
mapobjects
br_armory
br_guns1.jpg
br_guns2.jpg
br_straw.tga
br_lanterns
br_lantern2.jpg
br_palms
palmbark.jpg
palmleaves.tga
palmskirt.tga
br_torches
br_torch1.jpg
urbanterror
blackhawk.MD3
blackhk1.jpg
blackhk2.jpg
rotor1.tga
rotor2.tga
scripts0 folders · 3 files
ut4_pgrounds2.arena
ut_druglord2.shader
ut_pg2s.shader
sound2 folders · 4 files
ut_druglord
helinew.wav
ut_pg2s
desertwind.wav
flare.wav
oasis.wav
textures6 folders · 65 files
urban_terror
crate2.jpg
metal_rusty5eee.tga
urban_terror5
fs_box8.jpg
urt_grasses
grass_urt2.tga
grass_urt4.tga
grass_urt5.tga
grass_urt9.tga
grass_urt10.tga
ut_harambique
wheel_edge.jpg
wheel_wagon.tga
wood1.jpg
wood_deck-solid.jpg
wood_door-dark-edge.jpg
wood_door-dark.jpg
ut_pg2s
bflame1.jpg
bflame2.jpg
bflame3.jpg
bflame4.jpg
bflame5.jpg
bflame6.jpg
bflame7.jpg
bflame8.jpg
bflameball.jpg
clay_brick.jpg
flame1.jpg
flame2.jpg
flame3.jpg
flame4.jpg
flame5.jpg
flame6.jpg
flame7.jpg
flame8.jpg
flameball.jpg
flare.jpg
oasis_water1.tga
oasis_water2.jpg
pg2s_base.tga
rflame1.jpg
rflame2.jpg
rflame3.jpg
rflame4.jpg
rflame5.jpg
rflame6.jpg
rflame7.jpg
rflame8.jpg
rflameball.jpg
rock_boulder.tga
rock_pile.jpg
sand_1.tga
sand_2.tga
sand_wet.tga
smoke_blue.tga
smoke_red.tga
stone_wall.jpg
walltop.jpg
walltop_b.jpg
walltop_r.jpg
wall_interior.jpg
woodbeam.jpg
wood_burnt.jpg
ut_pgrounds
cement_blind.jpg
dirt-gravel3.jpg
plywood_concrete.jpg
plywood_wall.jpg
tin_corrugated.tga
root files
1 files
  • ut4_pgrounds2.txt
levelshots
0 folders · 1 files
  • ut4_pgrounds2.tga
maps
0 folders · 4 files
  • pg2s_terrain.pcx
  • ut4_pgrounds2.bsp
  • ut4_pgrounds2.rad
  • ut4_pgrounds2.TGA
models
6 folders · 13 files
  • mapobjects/
  • br_armory/
  • br_lanterns/
  • br_palms/
  • br_torches/
  • urbanterror/
+13 more
scripts
0 folders · 3 files
  • ut4_pgrounds2.arena
  • ut_druglord2.shader
  • ut_pg2s.shader
sound
2 folders · 4 files
  • ut_druglord/
  • ut_pg2s/
  • helinew.wav
  • desertwind.wav
  • flare.wav
  • oasis.wav
textures
6 folders · 65 files
  • urban_terror/
  • urban_terror5/
  • urt_grasses/
  • ut_harambique/
  • ut_pg2s/
  • ut_pgrounds/
+65 more

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