Filtration dont use

ut4_filtration_dont_use · Map Package
FFA TDM TS FTL CNH CTF BOMB No bot file No source
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Suggested file: ut4_filtration.pk3 · View request status
ut4_filtration_dont_use
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Download10.40 MB
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10.40 MB
Created
October 13 2008
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Traffic overview with quick operational insights.


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ReadMe


Open ReadMetext file


Title : Filtration (Water Treatment Facility) for UT4
Map Filename : ut4_Filtration
Filename : ut4_Filtration.pk3
Release Date : ??/??/2008
Author(s) : Dragonne{TRIAD}
Email Address : ********@*********.net
Homepage : http://www.clantriad.net
Urban Terror Homepage : http://www.urbanterror.net

Description : The city's Water Treatment Facility is under attack! Stop them from sabotaging the facility, or worse yet
contaminating the water.

Additional Credits to : id Software: For making Q3
Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Other Contributors :

Info about the Author : I'm a typical Online Gaming Addict, Software Developer in Real Life™, Picky
and a bit anal about things sometimes. I'm a perfectionist. I STILL wish I could make better
textures. :(


Installation : Extract the .zip file to your q3ut4 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work.

* PK3 File Information *

Map(.bsp) Name : ut4_Filtration
New Textures : many
New Sounds : yup
New Music Track : does anyone listen to map music?


* Play Information *

Bot Support : really, is there a point? They're there anyway.
Deathmatch : Sure
Follow The Leader : Yup
Team Survivor : You betcha
Capture The Flag : w00t!
Capture and Hold : Go for it!
Bomb : Yes, but the elevator is broken. It should work fine if SID/FS ever fixes it.

* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.2.6, updated on GTKRadiant 1.4.0
Other Prog(s) used : q3map2_fs_20g (thanks woekele and Hobbes!) for compiling, PSP 6.0 and PS 5.0 for texture and image editing.
Known Bugs : none map-specific
Build Time : about 380 original hours, update about 6 hours total
Build Machine : P4 3.4Ghz, 1.5GB
Compile machine : P4 3.4Ghz, 1.5GB
Final Compile time : 15mins total (floodlight rules!)


* Map/Creative Notes *

Just play it!!! )

If you would like any prefabs made from this map, contact Dragonne.

* Other Info *

Nothing of any consequence.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut4_filtration"

longname "Filtration"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


File structure


Browse package structure21 folders · 180 files
21 folders 180 files 6 groups
root files1 files
ut4_filtration.txt
levelshots0 folders · 1 files
ut4_filtration.tga
maps0 folders · 3 files
ut4_filtration.aas
ut4_filtration.bsp
ut4_filtration.TGA
scripts0 folders · 4 files
ut4_filtration.arena
ut_filtration.shader
ut_pgrounds.shader
water_spray.shader
sound1 folders · 19 files
ut_filtration
blurp.wav
door-cl.wav
door-mv.wav
door-st.wav
elev-ding.wav
elev-door-cl.wav
elev-door-mv.wav
elev-door-op.wav
elev-move.wav
elev-start.wav
filters.wav
flushed.wav
lift-run.wav
lift-start.wav
lift-stop.wav
water.wav
waterfall.wav
water_outside.wav
water_pump.wav
textures15 folders · 152 files
cow7
cow_elevator_buttons.jpg
evils_textures4
dwtrim_fade.jpg
d_tech_wall_drkm.jpg
tfloorhex_big.jpg
nsh
grate1.jpg
sfx
beam.jpg
urban_misc
fs_supercomp01_keys.jpg
fs_supercomp01_side.jpg
fs_supercomp01_top.jpg
fs_supercomp05_front.jpg
fs_supercomp06_front.jpg
fs_supercomp07_front.jpg
fs_supercomp08_front.jpg
urban_terror
bricks1.jpg
bricks3.jpg
Building.jpg
concre2.jpg
CONCRETE.jpg
concrete2.jpg
construct2c.jpg
crete32b.jpg
crete40.jpg
floor6.jpg
ladderclip.jpg
urban_terror2
metal.jpg
metal_bright.jpg
swood.jpg
tile5.jpg
WOOD1.jpg
wood3.jpg
WOOD_F.jpg
urban_terror3
concrete_dark.jpg
mrc_metaldark.jpg
wu_locker.jpg
wu_metalplate.jpg
urban_terror5
fs_powerbox1_front.jpg
fs_powerbox1_side_l.jpg
urban_terror7
ut_brick4_gradient_h.jpg
ut_brick6.jpg
ut_concrete1.jpg
ut_concrete8.jpg
urban_walls
cementwall_btm2wrn.jpg
ut_filtration
env
cybortech512_bk.tga
cybortech512_dn.tga
cybortech512_ft.tga
cybortech512_lf.tga
cybortech512_rt.tga
cybortech512_up.tga
beam_misty.jpg
black.jpg
black_shine.jpg
brick-blue.jpg
brick-red.jpg
brick39a.jpg
bridgerroadtop.jpg
bubbles.tga
bubbles_foam.tga
ceiling.jpg
ceiling1.jpg
chain.tga
cinder_block-stained.jpg
cinder_block.jpg
concrete-smear.jpg
concrete.jpg
concrete_stripe.jpg
digitherm.jpg
door1.jpg
door_red.tga
door_red_rev.tga
drill_top.jpg
filters.jpg
floor_metal01d-messy.tga
floor_metal01d.tga
floor_tile.jpg
fog.tga
fogcaulk.tga
fogcloud2.jpg
gauge.jpg
gauge2.jpg
gauge3.jpg
gauges4.jpg
granite_new.jpg
grate_metal01d.tga
light_ceiling.jpg
light_ceiling_blend.jpg
marble-brick_red-brn.tga
marble-tile_dk-brn.tga
marble-tile_gry-wht-vein.tga
marble_dk-brn.tga
marble_grn-wht-vein.tga
marble_red-gry-vein.tga
metal1.jpg
metallight-scratch.jpg
metal_pipe-fittings.jpg
metal_pipe-floor.jpg
metal_pipes.jpg
metal_plate.tga
metal_rusty.jpg
metal_warning.tga
outsign.jpg
pspbrwse.jbf
rewood-door-bk.jpg
rewood-door-fr-rev.jpg
rewood-door-fr.jpg
shine_env.jpg
sign_alpha.jpg
sign_beta.jpg
sign_signin.tga
skybox.jpg
sluice_bottom.jpg
spray.tga
spraycloud1.jpg
spraycloud2.jpg
stair_top.jpg
step_top-green.jpg
stucco-new.jpg
th_dirtywall.jpg
th_dirtywall2.jpg
th_dirtywhite.jpg
th_linecrete.jpg
th_plain-blue.jpg
th_plain-red.jpg
th_plain.jpg
th_plain1.jpg
th_plain2-dk.jpg
th_plain2.jpg
th_whitebrick.jpg
tile1.jpg
truefence.tga
ut_brick4.jpg
velvet_rope.jpg
watercaulk.jpg
water_move1.jpg
water_move2.jpg
water_move3.jpg
water_move4.jpg
water_move5.jpg
water_rough1.tga
water_rough2.tga
whitelight.jpg
whitetile.jpg
woodfloor_narrow.jpg
ut_pgrounds
light_industrial_01d.tga
light_industrial_01d_blend.tga
light_industrial_02d.tga
light_industrial_02d_blend.tga
light_spot_01d.jpg
light_spot_01d_blend.jpg
wetwired
fs_tiles_floor01.jpg
fs_walltiles_01.jpg
ww-painting03.jpg
ww-painting04.jpg
root files
1 files
  • ut4_filtration.txt
levelshots
0 folders · 1 files
  • ut4_filtration.tga
maps
0 folders · 3 files
  • ut4_filtration.aas
  • ut4_filtration.bsp
  • ut4_filtration.TGA
scripts
0 folders · 4 files
  • ut4_filtration.arena
  • ut_filtration.shader
  • ut_pgrounds.shader
  • water_spray.shader
sound
1 folders · 19 files
  • ut_filtration/
  • blurp.wav
  • door-cl.wav
  • door-mv.wav
  • door-st.wav
  • elev-ding.wav
+14 more
textures
15 folders · 152 files
  • cow7/
  • evils_textures4/
  • nsh/
  • sfx/
  • urban_misc/
  • urban_terror/
+161 more

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