ReadMe
* Urban Terror Level *
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File : ut4_dust_a4.bsp
Title : Dust 1.6 Remake
Status : Alpha 4 (Public Version)
Releases : a1 (nonpublic), a2 (public), a3 (nonpublic), a4 (public)
Author : Jonathan "v3nd3tta" Fehring
E-Mail : ****************@***.de
Date : 27.06.2010
Urban Terror Forums : http://forums.urbanterror.info/
Nickname : [aK].v3nd3tta.
Homepage : http://welovedonuts.bplaced.net/
Urban Terror Homepage : http://www.urbanterror.info/
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* Level Description *
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This is Dust. If we would be in CounterStrike 1.6 now there would be one Mission:
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
And because we are in Urban Terror, there is ony one Mission!
Have Fun!
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Single Player : sorry, this is not Half-Life.
Deathmatch : Yup
Team Deathmatch : They Should work well. 15v15 supported, maybe more.
Team Survivor : Should work well. "BombSpot" Black is cut off.
Capture and Hold : uhm 3 flags? idk exactly
Follow the leader : Spawns are placed... let's go, come on, Follow the Leader
Capture the flag : I hate these Flag Positions... Just grab them and run home to your Flag.
Bomb Mode : Yup. If this Time the Bombspots are swapped again i'm gonna kill this sucking sh**!11*%&"§
Suggested player load : 3v3 (map is too big) up to 15v15 (cause there are 15 spawns in one group)
New Textures : Like the Original ones... or just "unzipped" out of that .wad :X
New Sounds : uhm had CS 1.6 any map sounds exept that "GoGoGo" at the Round end?
New Models : nope... everything is from Brushes...
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* Construction *
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Map Base : Nearly from Scratch...i used 3 Fixing Points from my older wip...
Prefabs used : nope?
Mapobjects used : should i get in some palms? ah, right we are in CounterStrike 1.6 :D
Editors used : GTKRadiant 1.5.0, NetRadiant
Other utilities used : Photoshop, Q3Map2, Urban Terror 4.1,
Gimp, Kate, some compile and makepk3-script's,
my secret .wad "unzipper"
Compile time : BSP : 7 sec
: VIS : 3450 sec
: LIGHT: 2964 sec
Compile Switches : BSP -meta -patchmeta
: VIS
: LIGHT -super 8 -patchshadows -shade
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* CREDITS *
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id : Quake III Arena
FrozenSand (SID): Urban Terror
ydnar : Q3map2
$NulL` : big help on ETG #urbanmappers, and thnx for your wiki (:
Rylius : No.1 Alpha Tester, that 1338 Compile and .pk3 scripts and No.1 Bug finder :D
My Clan : Thank you AuftragsKiller's [aK] for Alpha Testing!
Everyone else : Thnx for Feedback/Suggestions and your Support!
DaveJ : For Creating this Map in CounterStrike!
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".
File structure
scripts
↳ ut4_dust.shader
↳ sky.shader
↳ ut4_dust_a4.arena
levelshots
↳ ut4_dust_a4.tga
maps
↳ ut4_dust_a4.bsp
↳ ut4_dust_a4.TGA
/ut4_dust_a4.txt
textures
↳ ut4_dust_cz
↳ ut4_dust_cz/SandCrtLrgTp.jpg
↳ ut4_dust_cz/-1Sand.jpg
↳ ut4_dust_cz/SandCrtSmSd.jpg
↳ ut4_dust_cz/SandTrim.jpg
↳ ut4_dust_cz/-1csSandWall.jpg
↳ ut4_dust_cz/SandRoadTgt.jpg
↳ ut4_dust_cz/SandWllWndw2.jpg
↳ ut4_dust_cz/-3Sand.jpg
↳ ut4_dust_cz/-2Sand.jpg
↳ ut4_dust_cz/light.tga
↳ ut4_dust_cz/SandWllWndw.jpg
↳ ut4_dust_cz/MltryCrteSd2.jpg
↳ ut4_dust_cz/SandRoadTgtA.jpg
↳ ut4_dust_cz/SandWllDoor2.jpg
↳ ut4_dust_cz/MltryCrteTp.jpg
↳ ut4_dust_cz/SandRoad.jpg
↳ ut4_dust_cz/light.jpg
↳ ut4_dust_cz/SandRoadTgtB.jpg
↳ ut4_dust_cz/SandWllWndw3.jpg
↳ ut4_dust_cz/SandCrtLrgSd.jpg
↳ ut4_dust_cz/SandCrtSmTp.jpg
↳ ut4_dust_cz/MltryCrteSd.jpg
↳ ut4_dust_cz/csSandWall2.jpg
↳ ut4_dust_cz/SandCCrete.jpg
↳ ut4_dust_cz/-0csSandWall.jpg
↳ ut4_dust_cz/black.jpg
↳ ut4_dust_cz/SandWllDoor.jpg