Derelict b4

ut4_derelict_b4 · Map Package
FFA TDM TS FTL CNH CTF BOMB FT GUNGAME Bot support Source
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Size
38.71 MB
Created
May 25 2020
Author
Steven "Delirium" Krzanich
Version
Not specified

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Last 14 days

ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Derelict (beta 4)
Author : Steven "Delirium" Krzanich
Date Released : 25-05-2020
Contact : ************@*****.com

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is an old project of mine which started some time in 2011-2012.

I stopped, then started working on it again in 2014-2015, only to stop before it
could be released. Then started again last year in 2019, to completely redo 95%
of the map to have it finally finished.

The map has changed so much over the years with so many different variations
and you my good friend has stayed with the community for long enough to find
out how this project turned out..

The original theme was a derelict and abandonded industrial area, it was
designed as a night time map, though the theme changed recently in 2019.
Most of the abandoned theme has been lost, though in a way this project
was abandoned and so I felt the name Derelict was still a suitible fit.

It's a shame the Urban Terror community is dead now. So many servers, players
maps and memories have been shared over the years. When there would be 3000+
servers online and you'd have to wait for a slot to be free on a server.
Now, you're lucky to find anyone online under 200 ping (for me in New Zealand
at least).

But with this negativity aside, I hope you are able to enjoy one last tribute
from me, to the game I've treasured most.

--------------------------------------------------------------------------------
Bot Compatibility : Yes
Suggested player load : 6-12

Free For All(0) : Yes
Last Man Standing(1) : Yes
Team Deathmatch(3) : Yes
Team Survivor(4) : Yes - The layout was designed for this gametype
Capture and Hold(5) : Yes
Follow the leader(6) : Yes
Capture the flag(7) : Yes
Bomb(8) : Yes
Jump Gametype(9) : Yes
New Gametype(10) : Yes
New Gametype(11) : Yes
New Gametype(12) : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Compile Switches : BSP -threads 16 -meta -patchmeta -samplesize 8 -v
: VIS -threads 16 -vis -hint -merge -saveprt -v
: LIGHT -threads 16 -light -radbump -bounce 13 -exposure 220 -shade -patchshadows -pointscale 1.0 -samplesize 8 -samples 2 -v
: BSPC -bsp2aas -threads 16 -forcesidesvisible -noliquids -optimise

Compile time : BSP 5 seconds
: VIS 45 seconds
: LIGHT 147 minutes
: BSPC 56 seconds

Editor used : GTKRadiant 1.4
Compile machine : Intel i9-9900k @ 3.6GHz, 16GB DDR4

--------------------------------------------------------------------------------
* OTHER LEVELS BY Delirium *
--------------------------------------------------------------------------------
Christmas (DEC2008)
Barsketbrawl (JAN2009)
Barn (AUG2009)
Tohunga (OCT2009)
Facade (MAR2010)
Cambridge (JUL2011)
Oaks (NOV2011)
Derelict (MAR2020)
Clinic (MAY2020)
Tohunga2 (MAY2020)
Tohunga2_2v2 (MAY2020)

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
BlackRayne : Heaps of models, MIA since 2010 :,(
ValkoVer: : Heaps of models, good friend, MIA since 2014 (miss you Valk)
$NulL : Good ol mate NulL, top bloke - models, textures and knowledge
Shans : Testing + feedback
Blake : Testing
Zmb : Testing + feedback
b00bs clan : Testing ( . )( . )
Biddle : Testing, feedback + for hosting this map in competitions
Hyperz : For hosting this map on PUGbot.net


Shout out to Custom Map Makers - long forgotten mapping community, we were
a nice family back in the day.

Missing the yarns with all my fellow mappers ~

JohnnyEnglish, ValkoVer, v3ndetta, Rayne, Krasus, NulL, MajkiFajki, Rylius,
xandaxs, JustMe, Nstar, banksy, nemNEMnem, sk8ordie, Nitro, KroniK, Mr.Yeah!,
JRandomNoob, DagF, Picola, Keres, Sneaks, Skippy, rfx, Yas, Sod, V00d00, Hugo,
HappyDay, Muffie, KhaotiK-Lord, Clatoo, Pretsell, Skaz, Swiiitan, Drezil,
H0i, slackin, Wily Duck, Dragonne, Markinho, gsigms, PapyRuny, Dougy & vulture


Shout out to all my old UrT friends over the years - far too many to name.
Shout out to anyone who has enjoyed any of my previous maps, it's been a
pleasure to inspire other mappers and create fun maps for many to enjoy.

Shout out to YOU for reading this, I don't know if anyone ever will sadly...

Anyone else I forgot :)

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please.
For any game, any UrT version - if you are reading this you have my written
permission to do so.

I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.

Please contact me if you ever use this :) I'll be stoked to see it what ever
comes from it.

I will also state, that any of my previous maps are also free to use for all.
This supersedes any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files - ************@*****.com

Arena file


map "ut4_derelict_b4"

longname "Derelict b4 ~ by Delirium"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_ft ut_gungame"


File structure


25 folders 184 files 7 groups
root files1 files
ut4_derelict_b4.txt
levelshots0 folders · 2 files
ut4_derelict_b4.jpg
ut4_derelict_b4_2.jpg
maps0 folders · 5 files
ut4_derelict_b4.aas
ut4_derelict_b4.bsp
ut4_derelict_b4.map
ut4_derelict_b4.rad
ut4_derelict_b4.TGA
models15 folders · 48 files
derelict
forklift.ase
watertower.ASE
derelict_convert
floorpipes.ASE
mapobjects
bfp / chainLinks
chainLinks.jpg
ChainLinks_vertical_big.MD3
br_dumpsters
br_dumpsters.jpg
br_trash.jpg
readme.txt
br_generator
br_generator.jpg
br_generator.md3
readme.txt
br_shipping
br_pallet.jpg
br_pallet3.jpg
br_pallet3.md3
br_pallet4.md3
br_shrinkwrap.jpg
br_trash
br_dumpster1.md3
br_trash.jpg
readme.txt
br_utilities
br_transformer.jpg
br_transformer.md3
readme.txt
vv_barrels
readme.txt
vv_barrel_1.ase
vv_barrel_1.tga
vv_barrel_2.ase
vv_barrel_2.tga
vv_barrel_3.ase
vv_barrel_3.tga
vv_barrels2
barrel_blue.jpg
barrel_blue.md3
barrel_blue.qc
barrel_blue_top.jpg
barrel_rust.jpg
barrel_rust.md3
barrel_rust.qc
barrel_rust_top.jpg
barrel_yellow.jpg
barrel_yellow.md3
barrel_yellow.qc
barrel_yellow_top.jpg
readme.txt
vv_trashcans
readme.txt
vv_trashcan1.jpg
vv_trashcan1.md3
null_twist / ase
se_water_tank.ASE
se_water_tank_lm.ASE
metal_fence.ASE
scripts0 folders · 3 files
derelict.shader
ut4_derelict_b4.arena
whispering_oaks_decal.shader
sound1 folders · 12 files
delirium
bells.wav
billy_magnum_drip.wav
blip1.wav
blip2.wav
bridge.wav
door-close.wav
door-open.wav
electric_humm.wav
fly.wav
Leavv-OneDayWeWill.wav
seaandwind.wav
water.wav
textures3 folders · 113 files
aadel_derelict
env2
vanilla_sky_bk.jpg
vanilla_sky_dn.jpg
vanilla_sky_ft.jpg
vanilla_sky_lf.jpg
vanilla_sky_rt.jpg
vanilla_sky_up.jpg
barb.tga
barbiewire7ed.jpg
barbiewire_twist.tga
black.tga
brick32.jpg
brick32a.jpg
brick33.jpg
bricks_office.jpg
bricks_office_trim.jpg
bricktrim.jpg
brickwall.jpg
br_pallet.jpg
br_shrinkwrap.jpg
br_shrinkwrap_2.jpg
buttttttttons.jpg
city3.tga
concrete04.jpg
concrete_bare.jpg
conc_blocker2.jpg
control1.jpg
control2.jpg
decal_a.jpg
decal_b.jpg
decal_delirium.jpg
decal_loading_zone.jpg
decal_pugbot.jpg
del2_metal01.jpg
del2_roof03.jpg
delirium_the_trippin_kiwi.jpg
del_brick31.jpg
del_brick31a.jpg
del_concrete10.jpg
del_concrete11.jpg
del_concrete12.jpg
del_door14.jpg
del_door15.jpg
del_door16.jpg
del_mouldywood.jpg
del_roof06.jpg
del_roof06a.jpg
del_tile07.jpg
del_tile09.jpg
del_tile10.jpg
del_tile10_b.jpg
del_wall.jpg
del_wall06.jpg
del_wall07.jpg
del_water001.jpg
del_water001a.jpg
del_wood12.jpg
del_wood13.jpg
del_wood16.jpg
del_woodplanks02.jpg
del_woodplanks03.jpg
door_green.tga
door_metal_3.tga
fence1.jpg
fence2.jpg
forklift.jpg
grate.tga
iron_support-x.tga
keres4_metal04.tga
keres4_metal07.tga
keres4_metal11.tga
keres4_window01.tga
korrogate01s.jpg
krate01.jpg
krate02.jpg
krate03.jpg
krate04.jpg
krate05.jpg
ladder-y.tga
metal3.jpg
metalslipfloor.jpg
metalslipfloor2.jpg
metal_2.jpg
metal_black7_512.jpg
mino_wall_brick04.jpg
pipe.tga
pipes.tga
plasterwall_dirty.jpg
rockyr.jpg
roof_win2.tga
rosty01.jpg
rosty01md.jpg
r_dirtywhitecorry1_512.jpg
r_dirtywhitecorry2_512.jpg
r_dirtywhitecorry3_512.jpg
r_dirtywhitecorry4_512.jpg
sheetmetal.jpg
sheetmetal2.jpg
sign_volt.jpg
sky_blend.tga
smoke.tga
sn_metalcorr2.jpg
strap.tga
stw-base.tga
urt_bids.jpg
urt_killingspree_.jpg
urt_nitro_lilpwny.jpg
uz_add.jpg
uz_subtract.jpg
window2.tga
wire.jpg
wood-md-brn.tga
decals
decal_burn01.tga
decal_cracks.tga
root files
1 files
  • ut4_derelict_b4.txt
levelshots
0 folders · 2 files
  • ut4_derelict_b4.jpg
  • ut4_derelict_b4_2.jpg
maps
0 folders · 5 files
  • ut4_derelict_b4.aas
  • ut4_derelict_b4.bsp
  • ut4_derelict_b4.map
  • ut4_derelict_b4.rad
  • ut4_derelict_b4.TGA
models
15 folders · 48 files
  • derelict/
  • derelict_convert/
  • mapobjects/
  • bfp/
  • chainLinks/
  • br_dumpsters/
+57 more
scripts
0 folders · 3 files
  • derelict.shader
  • ut4_derelict_b4.arena
  • whispering_oaks_decal.shader
sound
1 folders · 12 files
  • delirium/
  • bells.wav
  • billy_magnum_drip.wav
  • blip1.wav
  • blip2.wav
  • bridge.wav
+7 more
textures
3 folders · 113 files
  • aadel_derelict/
  • env2/
  • decals/
  • barb.tga
  • barbiewire7ed.jpg
  • barbiewire_twist.tga
+110 more

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