Deathrun shadow v6

ut4_deathrun_shadow_v6 · Map Package
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ut4_deathrun_shadow_v6
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Size
6.61 MB
Created
April 08 2020
Author
[SnP]J.English
Version
Not specified

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Deathrun Shadow
Filename : ut4_deathrun_shadow_v5.pk3
Author : [SnP]J.English
Date : 23/12/2012 (DD/MM/YYYY)
E-mail address : *********@*******.com
Homepage URL : http://www.snpclan.com

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

This map is designed for use in the Deathrun game type. This map is night themed and is darker than
the usual deathrun map. This consists of various original traps to test your skills as a deathrun
runner. Includes new type of map design and armory.
Red team: Aim is to run the deathrun course to the end without dying (or at least as little as
possible). Once completed you may select your weapon then continue out into the blue area and kill
all the blue team as many times as server allows.
Blue: Aim is to press all the buttons that activate the traps to kill the red team. Be wise in your
timing of activating traps because you only have so many!

-------------------------------------------------------------------------------
Single Player : Includes ONE FFA spawn point.
Gamemodes : Team Survivor, Team Deathmatch

Suggested player load : 8-18

New Textures : No
New Sounds : No
New Models : Funstuff

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
PC used for construction and compile:
OS - Microsoft Windows 7 Home Premium 64-bit
CPU - Six-Core Fx-6100 @ 3.3 GHz
RAM - 8 GB DDR3
GPU - Nvidia GTX 550 Ti 1GB

Tools Used: GTK Radiant 1.5
q3map2
$Nulls Particle Studio 2

New Version: V2 Released new version next day after first release to fix a few obvious bugs.
V3 Released for missing textures issue and fix HE/Smoke grenade ammunition as
priorily came with none due to not noticing :)
V4 Released to fix issues of non killing traps, bugs of see-thru traps, general
trap fixes/changes, added more blocks for blue team to take cover behind.
V5 Simply fixing many minor issues to the map including rare places where people get stuck.
Added medkit to blue armory, rasied the fire trap, altered speeds of 2 traps and general
fix up.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

- Google Images :P
- I created some of the images as well.
- Particle Studio 2 for my steam, sparks and fire.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


Arena metadata unavailable
No .arena file was bundled with this package.

File structure


13 folders 131 files 7 groups
root files1 files
ut4_deathrun_shadow_v5.txt
levelshots0 folders · 1 files
ut4_deathrun_shadow_v5.tga
maps0 folders · 3 files
ut4_deathrun_shadow_v5.TGA
ut4_deathrun_shadow_v6.bsp
ut4_deathrun_shadow_v6.ent
models5 folders · 73 files
mapobjects
globes
clear_flash_globe.tga
readme.txt
vv_signs
vv_sign_radioactive.jpg
players / funstuff
boothat.tga
boothat_b_0_0.md3
boothat_b_1_0.md3
boothat_b_2_0.md3
boothat_b_3_0.md3
boothat_r_0_0.md3
boothat_r_1_0.md3
boothat_r_2_0.md3
boothat_r_3_0.md3
buckethead.jpg
buckethead_b_0_0.md3
buckethead_b_1_0.md3
buckethead_b_2_0.md3
buckethead_b_3_0.md3
buckethead_r_0_0.md3
buckethead_r_1_0.md3
buckethead_r_2_0.md3
buckethead_r_3_0.md3
microwave.tga
microwave_b_0_1.md3
microwave_b_1_1.md3
microwave_b_2_1.md3
microwave_b_3_1.md3
microwave_r_0_1.md3
microwave_r_1_1.md3
microwave_r_2_1.md3
microwave_r_3_1.md3
pumpkinhead.tga
pumpkinhead_b_2_0.md3
pumpkinhead_b_3_0.md3
pumpkinhead_r_2_0.md3
pumpkinhead_r_3_0.md3
roadcone.jpg
roadcone_b_0_0.md3
roadcone_b_1_0.md3
roadcone_b_2_0.md3
roadcone_b_3_0.md3
roadcone_r_0_0.md3
roadcone_r_1_0.md3
roadcone_r_2_0.md3
roadcone_r_3_0.md3
santahatred.jpg
santahatwhite.jpg
santahat_b_0_0.md3
santahat_b_1_0.md3
santahat_b_2_0.md3
santahat_b_3_0.md3
santahat_r_0_0.md3
santahat_r_1_0.md3
santahat_r_2_0.md3
santahat_r_3_0.md3
sniperhat.tga
sniperhat_b_0_0.md3
sniperhat_b_1_0.md3
sniperhat_b_2_0.md3
sniperhat_b_3_0.md3
sniperhat_r_0_0.md3
sniperhat_r_1_0.md3
sniperhat_r_2_0.md3
sniperhat_r_3_0.md3
snipershades.tga
snipershades_b_2_1.md3
snipershades_b_3_1.md3
snipershades_r_2_1.md3
snipershades_r_3_1.md3
tophat.tga
tophat_b_2_0.md3
tophat_b_3_0.md3
tophat_r_2_0.md3
tophat_r_3_0.md3
scripts0 folders · 5 files
sag_globes.shader
ut4_deathrun_shadow.shader
ut4_deathrun_shadow_fire.shader
ut4_deathrun_shadow_sparks.shader
ut4_deathrun_shadow_steam.shader
sound1 folders · 9 files
ut4_deathrun_shadow
aidssong.wav
alarm.wav
bell.wav
school_of_rock_math.wav
silence.wav
spark.wav
swish.wav
teleport.wav
yourplace.wav
textures1 folders · 39 files
ut4_deathrun_shadow
bdirt2_b.tga
beam_dusty.jpg
black.jpg
blue_team_sign.jpg
button_beam.jpg
camera.jpg
deathrun_shadow.tga
deathrun_tile.jpg
deep-space1.jpg
electricslime.tga
fire.jpg
funblue.jpg
funred.jpg
greenbutton.tga
grey_blocks.jpg
halide.tga
lava01.tga
lava02.tga
lava04.jpg
metal01.jpg
pattern.jpg
redbutton.tga
red_team_sign.jpg
shadow_clock.jpg
shaft_floor.jpg
SignsInjury.jpg
skullpattern.jpg
skulltrap.jpg
slippery_floor.jpg
space4.tga
sparks.tga
steam.tga
tesla1.tga
tinfx2d.tga
tinfxb.jpg
vattenyta01.jpg
vattenyta02.jpg
VeryDarkWood.tga
white-tile.jpg
root files
1 files
  • ut4_deathrun_shadow_v5.txt
levelshots
0 folders · 1 files
  • ut4_deathrun_shadow_v5.tga
maps
0 folders · 3 files
  • ut4_deathrun_shadow_v5.TGA
  • ut4_deathrun_shadow_v6.bsp
  • ut4_deathrun_shadow_v6.ent
models
5 folders · 73 files
  • mapobjects/
  • globes/
  • vv_signs/
  • players/
  • funstuff/
  • clear_flash_globe.tga
+72 more
scripts
0 folders · 5 files
  • sag_globes.shader
  • ut4_deathrun_shadow.shader
  • ut4_deathrun_shadow_fire.shader
  • ut4_deathrun_shadow_sparks.shader
  • ut4_deathrun_shadow_steam.shader
sound
1 folders · 9 files
  • ut4_deathrun_shadow/
  • aidssong.wav
  • alarm.wav
  • bell.wav
  • school_of_rock_math.wav
  • silence.wav
+4 more
textures
1 folders · 39 files
  • ut4_deathrun_shadow/
  • bdirt2_b.tga
  • beam_dusty.jpg
  • black.jpg
  • blue_team_sign.jpg
  • button_beam.jpg
+34 more

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