Description: An secret underground military base for military storage, communication and maintenance.
Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.
How to play
-----------------
Unzip the .pk3 file into your Q3UT3 directory and enjoy!
Type "\map ut_norad_alpha" into the console if you cant view it in the map list.
Assets:
-----------
New textures: No, the following texture packs were used:
Texture Studio by Christopher "shaithis" Buecheler http://www.texturestudio.com
Golgatha Pack by Jonathan Clark
Remedy
Some textures were grabbed from different places, if I forgot to mention you please email me.
Much thanks to RabidCow|SID for the skybox.
New shaders: yes.
New models: yes - models by |NV|S, LT1, CrazyButcher, SweetNutz, BeardMonkey & myself.
New sounds: No - Well not yet at least.
Support
Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.
Known bugs
Not all models are included yet (Some models are not completed yet or are being made by LT1 and myself)
Map needs serious fire cover (Too Empty)
Lighting needs some work (Yes, I'm aware there is light without light sources)
Need to work on the compile method (Ydnar)
Hinting needs a little more work (Not my specialty)
Textures arent aligned correctly in some areas,Textures are too repetitive and some textures need replaced or revised (One texture is missing on the roof which was fixed after the last compile)
Crusher doesnt work on elevator lifts
Importing the surfaces not completed
There is not a loading screen shot
There is no bot support
Some elements are missing from certain game modes
Thanks to....
Jesus Christ for giving me strength and bringing me joy every day.
The QA Team & Dev Team for putting up with me and helping me along the way. What great teams!
LT1, Beardmonkey and |NV|S for the awesome models.
Mad Horse and Morphine for hinting and technical assistance.
|NV|S for inspiration, Models, some brush placement and input.
Holo for keeping me company on Mirc. And being a good friend )
SpaceMarine for the door/elevator advice. It really helped out.
id software for making Quake 3 Arena.
Last but certainly not least my wife (Adina Cupoli) my family (Jonathan & Berni Cupoli, Nathan & Brenda Cupoli, Kristi & Eric Batman) for putting up with me and giving me support.
Distribution / Copyright / Permissions
Level design, map models and texture art copyright Scott 'Stealth' Cupoli, 2001 (subject to exceptions
stated above)
Textures "Texture Studio Series" by Christopher "shaithis" Buecheler http://www.texturestudio.com
All textures in this pack are copyright 1998 - 2001 Christopher Buecheler. License to use these
textures is granted under the following explicit specifications:
1. The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.
2. Christopher Buecheler is credited in a text document included in the distribution.
GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Arena file
map "ut_norad_alpha"
longname "Norad"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
File structure
44 folders 220 files 7 groups
root files1 files
Readme.txt
env1 folders · 6 files
box20
box20_bk.tga
box20_dn.tga
box20_ft.tga
box20_lf.tga
box20_rt.tga
box20_up.tga
maps0 folders · 2 files
ut_norad_alpha.bsp
ut_norad_alpha.TGA
models13 folders · 111 files
mapobjects
Bvg206S
Bvg206S.jpg
Bvg206S.MD3
camera_01
camera_01.jpg
camera_01.md3
ceiling_light_01
ceiling_light_01.jpg
ceiling_light_01.md3
floor_light_02
floor_light_02.jpg
floor_light_02.md3
hc_down
hc_down_test.jpg
hc_down_test.md3
lab
auto1.jpg
auto1.md3
auto1.qc
auto2.jpg
auto2.md3
auto2.qc
auto3.jpg
auto3.md3
auto3.qc
auto4.md3
auto4.qc
autoclave1.jpg
back2.jpg
bag1.md3
bag1.qc
bag2.md3
bag2.qc
bag3.md3
bag3.qc
bags.jpg
base2.jpg
bio1.jpg
bio1.md3
bio1.qc
bio2.md3
bio2.qc
bio3.md3
bio3.qc
black3.jpg
chrome1.jpg
front1.jpg
goo.jpg
handle.jpg
haz.jpg
haz2.jpg
haz2.tga
labmachines.jpg
led.jpg
machine1.md3
machine1.qc
machine2.md3
machine2.qc
metal.jpg
microscope.jpg
microscope.md3
microscope.qc
plate.jpg
scale1.md3
scale1.qc
scale2.md3
scale2.qc
scale3.md3
scale3.qc
scaleface.jpg
scales.jpg
scope.md3
scopes.jpg
side2.jpg
white.jpg
pc
back.jpg
black.jpg
cd.jpg
dna.jpg
dna1.jpg
dna2.jpg
front.jpg
keyboard.jpg
pc.md3
side.jpg
qblights
lamp1.jpg
lamp3.jpg
lamp4.jpg
qblight1.md3
qblight2.md3
tgb11
tgb11.jpg
tgb11.md3
urbanterror / trees
rc
fir_snowbranch2.tga
fir_snowtrunkbase2.jpg
fir_trunk2.jpg
fir1.md3
fir2.md3
fir_branch.tga
fir_branch2.tga
fir_snowbranch.tga
fir_snowbranch2.tga
fir_snowtrunkbase.jpg
fir_snowtrunkbase2.jpg
fir_trunk.jpg
fir_trunk2.jpg
fir_trunkbase.jpg
fir_trunkbase2.jpg
pine1.md3
pin_branch.tga
pin_snowbranch.tga
pin_snowtrunkbase.jpg
pin_trunk.jpg
pin_trunkbase.jpg
readme.txt
snowfir1.md3
snowfir2.md3
snowpine1.md3
scripts0 folders · 14 files
base_floor.shader
base_light.shader
base_support.shader
box20.shader
common.shader
ctftree.shader
glass.shader
lights.shader
realworld_light.shader
re_map_tunnel.shader
re_misc.shader
sfx.shader
ut_norad_alpha.arena
ut_trees1.shader
sound2 folders · 9 files
urbanterror
cell_door.wav
cell_door_close.wav
cell_door_open.wav
world
elemoving.wav
elestart.wav
elestop.wav
fan1.wav
stairwell.wav
wind2.wav
textures22 folders · 77 files
base_floor
proto_grate4.tga
base_light
light5.jpg
xlight5.blend.jpg
xlight5.jpg
base_support
z_support.tga
evils_textures6
e6grate2_flr_b.tga
glass
plainglass.tga
invis
bulb_white.jpg
lights
light_m25r.tga
light_m30r.tga
realworld_light
flouresc.tga
re_asphalt
asph2_mit.jpg
cement_3.tga
road-1_yd.tga
road-2_yd.tga
road-3_yd.tga
wall98.jpg
re_concrete
big-blue-cement_yd.tga
cement_1_clean_yd.tga
cement_yd.tga
concr34_mi.jpg
concr52_mi.jpg
concrete-torn-1_yd.tga
concrete-torn-2_yd.tga
concrete_floor_01_chr.jpg
flat_dk_yd.tga
highway-side-2-tape_yd.tga
re_doors
garagedoor7_rem.jpg
re_fence
fence2_bf.tga
re_lights
light_grid.jpg
re_metal
construct2c.jpg
copper-3_yd.tga
floor22.jpg
greysupport.jpg
ind-white-rusty_yd.tga
l10_alienmtl_rgd.jpg
metal-red_yd.tga
metal-yellow_yd.tga
metal8_mi.jpg
metal11_mi.jpg
metall11.jpg
metall12.jpg
metall33.jpg
metalplate5x_bf.jpg
metalplate6x_bf.jpg
metalplate7_bf.jpg
metal_star_plate.tga
wedges.tga
re_misc
corona.jpg
ladderclip.tga
lw_sw_powercut.jpg
misc09.jpg
misc33.jpg
misc36.jpg
misc51.jpg
stahltraeger_3.jpg
trukbottomback1.jpg
txthum20.jpg
re_objects
comp3b_gt.jpg
comp3c_gt.jpg
drawermarble01_256x128_mp.jpg
filingcabinet02_256x256_mp.jpg
re_signs
act_door.jpg
act_lift.jpg
sea_sign01-14b.jpg
sea_sign01-15b.jpg
re_tile
ceil38_df.jpg
re_winter
cliff1-snow_bottom.jpg
egyptsandrockside.jpg
egypttracksbothsidemid.jpg
sfx
beam.jpg
green.jpg
security_monitor.tga
static.tga
urban_terror
metal_bright.tga
urban_terror2
metal.tga
jeffj
root files
1 files
Readme.txt
env
1 folders · 6 files
box20/
box20_bk.tga
box20_dn.tga
box20_ft.tga
box20_lf.tga
box20_rt.tga
+1 more
maps
0 folders · 2 files
ut_norad_alpha.bsp
ut_norad_alpha.TGA
models
13 folders · 111 files
mapobjects/
Bvg206S/
camera_01/
ceiling_light_01/
floor_light_02/
hc_down/
+118 more
scripts
0 folders · 14 files
base_floor.shader
base_light.shader
base_support.shader
box20.shader
common.shader
ctftree.shader
+8 more
sound
2 folders · 9 files
urbanterror/
world/
cell_door.wav
cell_door_close.wav
cell_door_open.wav
elemoving.wav
+5 more
textures
22 folders · 77 files
base_floor/
base_light/
base_support/
evils_textures6/
glass/
invis/
+93 more
Similar files
No close matches yet
We could not find enough similar files for recommendations.
Requests history (max 20)
No community request has been submitted for this map yet.