ReadMe
Name of the map : ut_box
Level designer : Skunk (************@*******.com)
Operation : 'WTF'
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Number of Players : 2-16
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Compiler stuff:
Version : Q3Map 2.5.15
Options
BSP:
-custinfoparms -meta -v -samplesize 8 -fs_basepath %QUAKE_PATH%
-fs_game %MOD_DIR% -skyfix -threads 2
VIS:
-vis -v -fs_basepath %QUAKE_PATH% -fs_game %MOD_DIR% -threads 2
LIGHT:
-fs_game %MOD_DIR% -light -fast -super 2 -filter -nocollapse
-patchshadows -bouncegrid -bounce 8 -shade -shadeangle 90
-samples 2 -v -fs_basepath %QUAKE_PATH% -threads 2
Time : 25 minutes 29 seconds
Note :
Was compiled from a MS Windows batch file. QUAKE_PATH and MOD_DIR
are variables pointing respectively to Quake III arena and NS:CO
directories.
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credits:
Compile tweaks : Shaderlab (www.shaderlab.com) and SplashDamage (www.splashdamage.com)
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Textures (public):
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an_back3.jpg,
an_front.jpg,
an_side.jpg,
an_top.jpg,
jez_crate1.tga,
jez_crate2.tga : Map-Center (www.map-center.com)
bdirt2.jpg,
cretebase.tga,
cretebase2.tga,
cretebase3.tga,
cretelighttrim01.blend.tga,
cretelighttrim01.tga,
cretetrimlight3.tga,
cretewall01.tga,
drkmtl_default.jpg,
drkmtl_mpanelgrt.jpg,
dsiglass.tga,
dsitinfx.tga,
e6v_light.jpg,
e6v_light_blend.jpg,
e8base_blue.jpg,
e8clangfloor03.jpg,
e8crete01.jpg,
e8mtltrim1.jpg,
l_light_g.jpg,
l_light_g_blend.jpg,
mtl_gray3.jpg,
p_mtl_brn.jpg,
rlight_a.tga,
rlight_a_blend.jpg,
stepside1.tga,
tech_dw2.tga,
tech_dw2_fx.tga,
tech_window.tga,
tech_windowmask.tga,
tfloorhex_smll.jpg,
tflooroddtile.jpg : Evil Lair (www.planetquake.com/hfx)
oldbrk_06.jpg : Mr. Clean (www.planetquake.com/mrclean)
hitler.jpg : Sweeet (www.sweeet.com (defunct now))
missjune.jpg : NasCanada (www.nascanada.com)
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Textures (personal)
You cannot use those without the consent of the author:
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door_alpha.tga,
metal_crate_side_1.jpg,
metal_crate_side_2.jpg,
metal_crate_top.jpg,
wood_crate_bottom.jpg,
wood_crate_side.jpg,
wood_crate_side_b.jpg,
wood_crate_side_r.jpg,
wood_crate_top_b.jpg,
wood_crate_top_r.jpg : BuRN (************@*******.com)
blackmetal.jpg,
greymetal.jpg,
metallic_cushion.tga : SkunK (************@*******.com)
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Model (public):
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computer : Anton (http://id-games.narod.ru/quake3mapobjects.htm)