pre_bincubic3

pre_bincubic3
 Download pre_bincubic3

Size

3.95 MB

Last Modified

January 24 2020 21:24:05

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ReadMe


////////////////////////////////////////////////////////////////////////////
//
// TEST VERSION 2 DO NOT SHARE - ut4_osama_bicubic
//
// Released....: 08/06/2011
// Players.....: 7vs7 (7 Spawns for both)
// Type........: TDM
// Theme.......: Cubic, Real life Osama Hideout
// Author......: ******@**********.org
// Website.....: http://perkele666.org (Legions of Perkele Clan homepage)
// http://prkl.org (Rappio's personal homepage)
//
////////////////////////////////////////////////////////////////////////////
//
// Thanks to: - All Legions of Perkele clan members
// - CMM's Rayne & Johnny
//
////////////////////////////////////////////////////////////////////////////

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any
other person than the author. This map MAY be distributed on any media
as long as this media is distributed freely without anyone having to pay
for it. This level is designed for the Quake 3 Total Conversion "Urban
Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine. Permission to redo the map has to
come from me (Rappio).

Stats


File structure


scripts
    ↳ barbed_wire.shader
levelshots
    ↳ pre_bincubic3.jpg
maps
    ↳ pre_bincubic3.bsp
    ↳ pre_bincubic3.TGA
/readme.txt
textures
    ↳ oih
    ↳ oih/bk_door4.jpg
    ↳ oih/bk_obj6.jpg
    ↳ oih/prkl_woodwindow.jpg
    ↳ oih/bk_brickwall6.jpg
    ↳ oih/ohi_wood03.jpg
    ↳ oih/ohi_basement2.jpg
    ↳ oih/bhdwall3.jpg
    ↳ oih/test_v3.jpg
    ↳ oih/bk_obj6_prkl_remix.jpg
    ↳ oih/farm7.jpg
    ↳ oih/bk_brickwall3.jpg
    ↳ oih/oih_darkwood2.jpg
    ↳ oih/ohi_basement3.jpg
    ↳ oih/bk_window1.jpg
    ↳ oih/ohi_milcrsd.jpg
    ↳ oih/bhdwall1.jpg
    ↳ oih/bk_brickwall2.jpg
    ↳ oih/bhdwood2.jpg
    ↳ oih/bk_floor4.jpg
    ↳ oih/ohi_floor.jpg
    ↳ oih/bk_obj8.jpg
    ↳ oih/bk_obj5.jpg
    ↳ oih/ohi_milcrsd2.jpg
    ↳ oih/ohi_wood01.jpg
    ↳ oih/farm9.jpg
    ↳ oih/oih_darkwood.jpg
    ↳ oih/arbtext15.jpg
    ↳ oih/bk_brickwall1.jpg
    ↳ oih/bk_brickwall4.jpg
    ↳ oih/ohi_redwall.jpg
    ↳ oih/ohi_sandcc.jpg
    ↳ oih/ohi_rustmetal.jpg
    ↳ oih/bk_obj2.jpg
    ↳ oih/cem17.jpg
    ↳ oih/ohi_wood02.jpg
    ↳ oih/ohi_brickwall.jpg
    ↳ oih/farm10.jpg
    ↳ oih/ohi_stone01.jpg
    ↳ oih/ohi_box.jpg
    ↳ oih/flat_dk.tga
    ↳ oih/ohi_terrain2.jpg
    ↳ oih/ohi_basement.jpg
    ↳ oih/ohi_terrain.jpg
    ↳ oih/bk_bags.jpg
    ↳ oih/ohi_darkwall.jpg
    ↳ oih/prkl_window02.jpg
    ↳ oih/ohi_stone02.jpg
    ↳ cmm
    ↳ cmm/cmm_bw.tga
    ↳ cmm/barbed_wire.shader
    ↳ rappio
    ↳ rappio/prkl_greenbox.jpg